-Cartoony Baseball Swing
Thanks for sending this, it has the makings of a solid piece. Here's a list of a few things to look at to get you started.
- Have him roll on his front heel a bit at 1 sec. Stretchy legs are fine to use when there is reason too, but I think you should 'feel' the stretch and have it recoil, rather than see the stretch as clearly as you do here.
- His action when stepping forward could potentially work and be a funny motion, but at the moment it feels quite stiff and clunky. Try and add more of a bounce and arc to his hips to stop them from moving so erratically, and follow this motion through the rest of his body. You may need to add a few more frames to this section too. Make sure to offset the bounce of the hands by a couple of frames to give them some overlapping motion.
- When he raises up high at 7 secs he takes his eyes completely off the ball and loses believability in his actions, which in turn makes him feel less alive. Be aware of what the character is thinking at all times.
- Make sure to track the arcs of the hands as there are some linear moves and sharp angles in their paths of action.
- Lastly, bring the piece to a conclusion. It seems to end prematurely, if he is to twist himself up make sure to finish the action so the audience sees a resolution to the shot.
If you haven't already seen it, have a look at this Goofy short. It has some great baseball pitches in it, and although they are massively exaggerated they retain their believability as the exaggerations make sense within the context of the game.